No matter how good a MOBA player you are individually, the team that knows where to be and when will usually come out on top. In Vainglory, a mostly excellent iOS MOBA, the key to victory is to play in the same physical room with your two teammates. As good as it is at distilling the fast-paced, skill-heavy action of the genre into a mobile format with 10 strong heroes and a great three-lane map, coordinating with an online team is a tremendous challenge.
Vainglory isn’t an attempt to approximate genre giants League of Legends and Dota 2 on an iPad — it’s a strong, carefully constructed MOBA that exists on its own terms, and welcomes newcomers with open arms. It’s scaled down, rather than scaled back, and that’s a crucial misstep in most other MOBAs on the platform.
Petal Gameplay in Vainglory
Developer Super Evil Megacorp has done a marvelous job with Vainglory’s map design, which leverages a superb jungle to give its simplistic design interesting layers. When working with my LAN team, we dominated nearly every game, usually because we refused to give up that place of opportunity. Capturing jungle control points increases your gold and minion strength, giving you more of an advantage as matches progress. Controlling those points is imperative – equally important to lane dominance – because it can turn the tide of a game.
Additionally, the 10 compelling heroes stand out. All are entertaining to play, and have fun relationships in combat. SAW, the lumbering machine-gunner, dominates in lane, but is too slow to jungle effectively. As such, laning with Petal and her three damage-dealing pets almost assures lane control, and she can dip into the jungle so a stronger SAW can kill on his own. Their designs are fun, too — Joule with her mech suit, Krul with a glowing sword planted through his chest, and Ringo with his monk garb and gargantuan guns.
It’s difficult to comment on balance, however, because my team’s ability to verbally call for assistance or to plan out our attacks was always an enormous advantage. Allowing players to coordinate the strategy necessary to outplay another team, and without text or voice chat, multiplayer loses the nuance and effectiveness. Also concerning, Vainglory often pops up with messages like “Ally has been killed,” or “Enemy has been killed,” but not which has been killed. This makes it difficult to know who’s still in play to support or slaughter you. But sitting side by side, my team could set up huge plays, recover from bad ones, keep each other alive, and roam the dense jungle beneath the main lane hunting for easy kills. We almost felt bad about it – even first-timers will feel powerful playing this way.
Real-time Level Fly-through
This is simultaneously satisfying and concerning. Vainglory matches last around 20 minutes, typically because one team snowballs out of control and becomes too powerful for the enemy team to gain an inch. If one side takes an early lead based on quick kills and jungle control, they’ll have the advantage at the 15 minute mark, when the enormous, game-ending Kraken creature spawns. Capture the Kraken, and it’ll flatten enemy turrets. If you’re lucky, you can turn around a losing battle by gaining control of Kraken — the monster absorbs massive amounts of damage, allowing you to wipe out distracted opponents — but it was rare in my experience, because the game is effectively decided by that point.
Frequent lopsided battles may indicate balance issues in Vainglory, though like most MOBAs it’s frequently patched. But in a game prone to one team already running away with it 15 minutes in, unleashing a Kraken seems like an excessive addition of insult to injury.
In a mediocre MOBA, these wouldn’t be notable issues. But, because Vainglory succeeds handily in translating the best of MOBAs onto phones and tablets, it drew my attention toward finer details. Vainglory is commendable in this way — its characters, map, and general design are so good that I think about how it’s balanced, rather than how it failed to accomplish the fundamentals.
Ringo Gameplay in Vainglory
Vainglory’s touch controls work beautifully on an iPad, which has enough real estate to effectively scroll across the map, navigate your hero, and have a skill-based ability hit its mark. On iPhone, even on the large iPhone 6 Plus, Vainglory feels cramped, and alerting teammates with visual pings, attacking specific enemies, and keeping track of the action can be challenging.
I’m hoping to see more added to Vainglory. With 10 heroes, many matches see similar team compositions based on which characters are free that week – which, to be fair, is generally more than half the roster. On the other hand, some are arbitrarily, prohibitively expensive to buy permanently, to the point that purchasing premium currency seems the only option. It’s inoffensive, but inconsistent, and therefore annoying – but I’ve been completely satisfied playing free heroes.
This isn’t just a good MOBA for phones tablets, it’s a great MOBA that happens to play well on iOS machines, and suffers from the big communication problem no one’s figured out how to solve yet.
Vainglory hits the highest highs of a great MOBA, but only when playing locally with friends against a team that’s doing the same. Queuing into a random game with strangers spotlights massive communication problems that get in the way of Super Evil Megacorp’s smart level and character design. It’s accessible for first-timers looking to get their feet wet, while offering enough depth to satisfy those with hundreds of hours of experience on more complex PC strategy games. Just make sure to bring friends.
The Samsung Galaxy S8 Plus is ‘the next big thing’ that takes Samsung’s favorite slogan very literally. It has a ridiculously sized screen, top-of-the-line specs and an equally outsized price.
Just how big is this thing? You’re looking at a 6.2-inch display that far and away makes it the best big Android phone you can buy – if you can handle it. The ‘smaller’ 5.8-inch Galaxy S8 exists if you can’t.
What’s remarkable is that the elegantly curved screen has dramatically grown half an inch from last year’s 5.7-inch Galaxy S7 Edge, yet the phone is nearly the same size. It’s just a bit taller thanks to the elimination of needless bezel and Samsung’s familiar oval-shaped home button.
Moreover, owning this new Android means you’re upgrading to the most cutting-edge, VR-ready smartphone available. Having the absolute best camera and best display matter to you.
It’s a glimpse of the future and, in a twist of fate for Samsung vs Apple, a lot of what we expect from the iPhone 8 based on recent leaks and speculation. In 2017, Samsung continues to be the smartphone trendsetter.
Obviously, the Galaxy S8 Plus isn’t the perfect phone for everyone, and for more reasons than ‘it’s too tall for people with small hands.’ Having no physical home button is going to be a deal-breaker for some Samsung fans and their muscle memory.
Ironically for such a futuristic phone, the rear-mounted fingerprint sensor on the S8 Plus is stuck in the past. Accessing this off-center scanner is impractical, and Samsung’s new face-recognition unlock feature just doesn’t work well. Meanwhile the company’s much-touted, but ultimately delayed Bixby voice assistant is no-show.
In addition to investing lot of money in the Galaxy S8 Plus you’re also going to have to invest a little trust into Samsung following all of those Galaxy Note 7 battery fires. This big phone sees a big price increase, and the Samsung brand requires you to make a leap of faith.
Samsung Galaxy S8 Plus price and release date
$35 a month on-contract in the US, $825 unlocked
US Galaxy S8 unlocked pre-orders ship on May 31
£779.99 in the UK and AU$1,349 in Australia
Bundled accessories are still available in some instances
You won’t find many Samsung Galaxy S8 Plus deals because this phone just launched in the US and isn’t even out in the UK yet – it’s incredibly expensive, in line with its specs and features. You will find accessories bonuses, though.
In the US it’s now available at about $35 a month with a 24-month contract through carriers. Verizon, AT&T, Sprint and T-Mobile are all selling the new phone on-contract. It launched on Friday, April 21.
Looking for that elusive unlocked Samsung Galaxy S8 Plus in the US? It costs $824.99 and pre-orders began on May 9 via Samsung and Best Buy, but you’ll have to wait until May 31 for the phone to ship. Sorry, early adopters who want the absolute best right now.
The SIM-free Samsung Galaxy S8 UK price is £779.99, or you can get it on-contract through a carrier for £45-£50 a month with £0 cost upfront. In Australia it tops out at AU$1,349. It launched on April 28 in both regions.
‘Infinity Display’ maximizes the nearly bezel-less screen
Its dimensions remain relatively reasonable for a big phone
Dust- and water-resistant with a stellar IP68 rating
The Samsung Galaxy S8 Plus design is exactly what we’ve wanted for several years – almost. We’ve been asking for a bigger screen, but on a phone that’s still small enough to be easy to hold.
Samsung nails that balance with its nearly bezel-less front face. It once again eliminates the left and right borders with a gently curved screen, and now nearly erases the top and bottom bezels too.
It’s a neat trick. You’re getting an ‘all-screen’ phone – or what Samsung calls its ‘Infinity Display’ – that gives you more screen real estate without significantly increasing the size of the device.
It measures 159.5 x 73.4 x 8.1mm and weighs 173g. That’s taller than the Samsung Galaxy S7 Edge and even the Note 7, but not by much. And get this: the iPhone 7 Plus with its smaller 5.5-inch screen is just a millimeter shorter and actually wider and heavier than the S8 Plus.
Touching the top corners of the display requires two hands, or extreme juggling with one hand. This phone isn’t going to be easy for anyone moving from a 4.7-inch or 5.1-inch screen.
Everything about the Galaxy S8 Plus design seems to highlight the real star attraction, the 6.2-inch screen. This includes the rather muted Galaxy S8 colors of Midnight Black, Orchid Gray, and Arctic Silver (we’re not getting Maple Gold or Coral Blue in the West).
The same goes for the now-understated rear camera design, and the S-A-M-S-U-N-G logo no longer adorning the top of the screen and staring back at you every single second you use your phone; the logo is now on the back, and everything is a lot cleaner that way.
Samsung has eliminated the ugly rear camera bump, and simply outlines the flat lens with a tiny lip. We’re in favor of this decision – a protective camera lip may save your camera if you do happen to drop it and crack the back glass. We’ve found out the hard way that the bump-free, unprotected Google Pixel XL will spiderweb when just about any part of the back glass shatters, rendering your main camera useless.
You’re once again protected against the elements, too. Samsung’s phone has an IP68 rating to make it dust- and water-resistant. It can survive 1.5m underwater for 30 minutes – you can probably take it deeper, although we don’t suggest testing your luck or your warranty.
The bottom frame of the phone has something new, something old and something ancient: Samsung has finally switched over to the fully reversible USB-C port for charging and data transfer, replacing the non-reversible micro USB port. You can now plug in your phone in the dark.
Samsung keeps the old-fashioned 3.5mm headphone jack, dismissing early rumors that its new phone would eliminate this still-widely-used port in favor of USB-C audio. The company even includes high-end AKG-branded earbuds in the box for clearer audio.
What’s ancient is the single speaker at the bottom, and we’re disappointed to see it. It’s easy to accidentally cover up the grille when watching YouTube videos in landscape mode, and really, when Apple is beating you to something with the iPhone 7, you know there’s a problem.
About that fingerprint scanner
Fingerprint sensor is awkwardly in the back now, and off-center
It’s right next to the camera lens, so expect a lot of smudges
Face unlock is wildly inaccurate, while the iris scanner is okay
The biggest shift for long-time Samsung users is the home button. Gone is the physical oval-shaped button, along with the capacitive ‘recent’ and ‘back’ keys that flanked it. Samsung has finally switched to on-screen bottom buttons, including a pressure-sensitive home button.
Sure, on-screen buttons aren’t a big deal for non-Samsung Android owners. They’ve been used on LG, Google and Motorola phones for years, just to name a few. And now you can swap the ‘back’ and ‘recent’ keys if you’d like. You’ll get used to their disappearing and reappearing act when watching a movie that takes up the entire screen.
However, Samsung fans – and everyone else, really – will be tripped up when it comes to the oddly-placed fingerprint sensor. It’s now on the back of the phone, and in an off-center location next to the camera lens. It’s hard to reach, and you’ll often mistake the camera lens for the sensor. Smudge, smudge, smudge. “Why are my pictures so blurry?”
The biggest mistake Samsung has made here is placing this scanner to the right of the camera lens, meaning the majority right-handed users who hold their phone in their non-dominant left hand (to do other things like open doors and of course not drive) are going to have an extra-difficult time unlocking their phone.
Samsung’s solution seems to be no shortage of other ways to unlock your phone: passwords, pins, patterns, an iris scanner and the all-new face unlock. Sounds promising, right?
Face unlock is the default method that you’ll see on the set-up screen, but, while it may work at first, it rejected our faces more than half of the time, requiring us to enter our backup pattern. A 50% fail rate is incredibly problematic. Don’t worry about someone breaking into your phone – you can’t even get in.
We found that the iris scanner, borrowed from the Note 7, is more accurate and maybe only half a beat behind a normal fingerprint sensor. It doesn’t work with sunglasses, and you have hold the top of phone so it’s aligned with your eyes, but this is the retina-scanning unlock method you should switch to. It’s quick enough, it works in the dark and there are fun cartoon owl eyes and scuba masks, so that the two eyes staring back at you don’t look as demonic as they did on the Note 7.
But all of this is a problem when even incredibly cheap Android phones are debuting with fingerprint sensors that work close to 100% of the time. There’s no easy-to-reach fingerprint sensor here, and Samsung’s trumpeted new method, Face unlock, doesn’t even work in the dark.
A true fix may come with the Samsung Galaxy Note 8 or Samsung Galaxy S9. The company was reportedly close to being able to embed a fingerprint scanner inside the front home button, but backed off at the last minute. For now, though, it’s this issue that keeps the Galaxy S8 Plus from scoring a five-star review.
Cases and warranty
Official and third-party cases recommended for a phone of this size
Samsung Premium Care is a decently priced protection plan
Given its tremendous size and fragile glass design, the Samsung Galaxy S8 Plus needs protection, and this comes in two forms, the first of which is a protective case.
Of course, even the best Samsung Galaxy S8 Plus cases add a bit of bulk, and rob your phone of its most unique design characteristics – and there is an alternative this year.
Samsung Premium Care is the company’s new US insurance plan, and costs $11.99 a month, with replacements priced at $99 a pop. If you break your phone once a year that’s $234 in total, but $595 saved on a brand new phone. SquareTrade and other gizmo-focused insurance companies have similar protection plans.
We prefer a slim-fitting case, but it’s nice to see both options available at launch. This is a big phone and it deserves some sort of protection.
6.2-inch screen with a new 18.5:9 aspect ratio and HDR
Best-looking phone screen ever, even if mobile HDR video isn’t here yet
Immersive AMOLED display maxes out at Quad HD and defaults to 1080p
The Samsung Galaxy S8 Plus has the world’s best phone display, and for more reasons than simply because it packs in a lot of extra pixels. That’s definitely not all that’s happening here.
Its new 18.5:9 aspect ratio elongates the screen’s dimensions to give you more viewing space; you can train your eyes on two to three Facebook stories at a time in your newsfeed, instead of having to continuously scroll just to read portions of one.
It’s all thanks to the impressive 88% screen-to-body ratio of Samsung’s ‘Infinity Screen’. The Galaxy S7 Edge had what we thought was a good 76% ratio, while the iPhone 7 Plus sits at about a 68% screen-body ratio.
Reading is certainly easier, and split-screen multitasking feels less cramped, but because it deviates from the traditional 16:9 aspect ratio, the phone throws up black bars when playing video content. This didn’t bother us as much as we thought it would, and it’s partly because every S8 color option has a black front face. It blends really well.
Samsung also gives you some familiar options you’ll remember from when HD first came onto the scene in an SD world. You can choose Smart Cropping, which fills the entire extra-wide screen (some content is cut off at the top and bottom), or Fit to Screen with black bars.
Transitioning between Smart Crop and Fit to Screen is tedious – apps don’t remember what we prefer, and we’re still unsure too. Neither is perfect, though neither is a deal-breaker when it comes to becoming immersed in video on this gorgeous 6.2-inch screen. It’ll be interesting to see where Samsung and LG go with this wider format when they also own the 4K TV market.
Samsung is once again pushing HDR on a mobile device, offering more vibrance, brightness and contrast, just like it did on the Note 7 and the Galaxy Tab S3. It’s even touting the Mobile HDR Premium label on the S8 and S8 Plus. Here’s the (literally) unseen problem: HDR video content from Amazon, Netflix and others just isn’t here yet on mobile devices, only your 4K TV.
The Galaxy S8 Plus is at least future-proofed for the HDR revolution. It’s not, however, bringing a 4K revolution to the palm of your hand. It sticks with the same Quad HD resolution as last year, and frankly we’re okay with that. We’re even okay with it defaulting to Full HD 1080p as a battery-saving tactic. Quad HD is best saved for VR, when the screen is two inches from your face and even at that 2K-level resolution you’re sometime able to make out individual pixels (what’s called the screen door effect).
We’re hoping that Samsung, solely for the purposes of VR, amps that up to 4K with the Galaxy Note 8 or S9 later this year or early next year. For everyday use, Full HD actually looks good, and most people won’t be able to tell the difference. You could even tell them it’s 4K and they’ll readily believe you.
Samsung’s curved Super AMOLED display makes it seem as if your app tiles and menus are falling off the sides of the screen as you scroll through your many app-filled homepages. It’s a neat effect that’s sure to attraction attention, and we’re even happier with the gentler curve here – we’ve experienced fewer false touches than we did with the S7 Edge or any Samsung phone,. so if that’s been a problem for you with past device, consider it fixed.
We’re also mightily impressed with the enhanced Always-on Display. It constantly shows the time, date, battery life and tiny notification icons (which you can double-tap to open straight away – after you figure out how to unlock your phone). There’s even a way to display world clocks, a calendar and a small image on the Always-on Display. That’s right, you can set lock screen, home screen and now always-on screen wallpaper.
Huawei is clearly focused on improving the performance of its flagship phones. The P9 and its Kirin 955 SoC performed well in our tests and was smooth and quick during everyday use. For the P10 and P10 Plus, Huawei has tweaked the underlying hardware and software to make them perform even better for longer.
Huawei’s EMUI software includes several features to keep the system feeling more responsive. Using the F2FS filesystem for the /data partition improves storage performance, and Huawei’s new “Machine Learning algorithm” prioritizes system resources (CPU, memory, and storage) to improve responsiveness and performance for the foreground app. Huawei is also using compression to increase the amount of data held in working memory.
Inside the new phones is HiSilicon’s Kirin 960 SoC, which uses a big.LITTLE arrangement of four ARM Cortex-A73 CPUs and four Cortex-A53 CPUs. When we looked at the Kirin 960 earlier this year, we found that its A73 core showed higher integer IPC than the Kirin 950/955’s A72 core, but that floating-point IPC generally regressed. The Kirin 960 registered improvements to the memory subsystem too. Even though our lower-level testing produced mixed results, the Kirin 960, which is also used in Huawei’s Mate 9, performed well when running common workloads such as web browsing and photo editing.
In addition to the new CPU, the Kirin 960 also includes a significantly upgraded GPU. The Mali-G71MP8 includes twice as many cores as the Mali-T880MP4 GPU in Kirin 950/955. It’s also based on ARM’s new Bifrost architecture, which includes a number of improvements over the previous Midgard architecture that should help improve shader core utilization.
Huawei, like other OEMs, is currently struggling to procure some of the other internal components—notably NAND and RAM—which can impact overall system performance. Samsung, SK Hynix, and Toshiba have said that they are struggling to produce enough flash memory in the face of increased demand, especially for higher density modules, and issues with ramping up 3D NAND production. This shortage, which applies to DRAM as well, started in 2016 and will likely extend through the remainder of 2017.
With supplies short and component costs rising, Huawei confirmed that it is sourcing memory components from multiple suppliers and stated that it never committed to using any specific type of NAND. Indeed, P10 owners are claiming that some units are using eMMC instead of UFS NAND, along with both LPDDR3 and LPDDR4 RAM. Multi-sourcing is actually very common among smartphone OEMs, particularly larger ones such as Apple, Huawei, LG, and Samsung, for a number of different components, including NAND, RAM, display panels, modems/RF, and camera sensors. Apple has even sourced SoCs from different foundries. Problems can arise, however, if the OEM does not hold its suppliers to the same standards and allows parts from different vendors to vary wildly in performance, which, unfortunately, happens all too frequently.
Based on Huawei’s official statement, we have no way to know who its suppliers are, what components they are or are not using (LPDDR3/LPDDR4, eMMC/UFS), or how many phones are using the potentially slower components. It only said that component selection is random based on the current supply and that there is no way for consumers to know what they are buying before opening the box.
In this report, we’ll establish what components our particular P10 and P10 Plus review units use, and then run them through a series of tests to evaluate everyday performance and battery life. Huawei was able to extend the Mate 9’s battery life over the previous generation, so it will be interesting to see if this is true for the P10 as well.